#include "handle.h"
#include "tprintf.h"
#include "rpc/marshall.h"
+#include "lock.h"
+
+using std::ostringstream;
+using std::istringstream;
+using std::vector;
lock_state::lock_state():
held(false)
{
}
+lock_state& lock_state::operator=(const lock_state& o) {
+ held = o.held;
+ held_by = o.held_by;
+ wanted_by = o.wanted_by;
+ old_requests = o.old_requests;
+ return *this;
+}
+
template <class A, class B>
ostringstream & operator<<(ostringstream &o, const pair<A,B> &d) {
o << "<" << d.first << "," << d.second << ">";
lock_state & lock_server_cache_rsm::get_lock_state(lock_protocol::lockid_t lid) {
- ScopedLock sl(lock_table_lock);
+ lock sl(lock_table_lock);
// by the semantics of map, this will create
// the lock if it doesn't already exist
return lock_table[lid];
}
-static void *revokethread(void *x) {
- lock_server_cache_rsm *sc = (lock_server_cache_rsm *) x;
- sc->revoker();
- return 0;
-}
-
-static void *retrythread(void *x) {
- lock_server_cache_rsm *sc = (lock_server_cache_rsm *) x;
- sc->retryer();
- return 0;
-}
-
lock_server_cache_rsm::lock_server_cache_rsm(class rsm *_rsm) : rsm (_rsm) {
- pthread_t th;
- VERIFY(pthread_create(&th, NULL, &revokethread, (void *)this) == 0);
- VERIFY(pthread_create(&th, NULL, &retrythread, (void *)this) == 0);
+ std::thread(&lock_server_cache_rsm::revoker, this).detach();
+ std::thread(&lock_server_cache_rsm::retryer, this).detach();
rsm->set_state_transfer(this);
}
lock_state &st = get_lock_state(lid);
holder held_by;
{
- ScopedLock sl(st.m);
+ lock sl(st.m);
held_by = st.held_by;
}
lock_state &st = get_lock_state(lid);
holder front;
{
- ScopedLock sl(st.m);
+ lock sl(st.m);
if (st.wanted_by.empty())
continue;
front = st.wanted_by.front();
LOG_FUNC_ENTER_SERVER;
holder h = holder(id, xid);
lock_state &st = get_lock_state(lid);
- ScopedLock sl(st.m);
+ lock sl(st.m);
// deal with duplicated requests
if (st.old_requests.count(id)) {
int lock_server_cache_rsm::release(lock_protocol::lockid_t lid, callback id, lock_protocol::xid_t xid, int &r) {
LOG_FUNC_ENTER_SERVER;
lock_state &st = get_lock_state(lid);
- ScopedLock sl(st.m);
+ lock sl(st.m);
if (st.held && st.held_by == holder(id, xid)) {
st.held = false;
LOG("Lock " << lid << " not held");
}
string lock_server_cache_rsm::marshal_state() {
- ScopedLock sl(lock_table_lock);
+ lock sl(lock_table_lock);
marshall rep;
rep << nacquire;
rep << lock_table;
}
void lock_server_cache_rsm::unmarshal_state(string state) {
- ScopedLock sl(lock_table_lock);
+ lock sl(lock_table_lock);
unmarshall rep(state);
rep >> nacquire;
rep >> lock_table;