- For rpcc,
- multiple client threads might be invoking the rpcc::call() functions and thus
- holding multiple references to the underlying connection object. For rpcs,
- multiple dispatch threads might be holding references to the same connection
- object. A connection object is deleted only when the underlying connection is
- dead and the reference count reaches zero.
+ For rpcc, multiple client threads might be invoking the rpcc::call() functions
+ and thus holding multiple references to the underlying connection object. For
+ rpcs, multiple dispatch threads might be holding references to the same
+ connection object. A connection object is deleted only when the underlying
+ connection is dead and the reference count reaches zero.